Yes we can 6 - verkefnabók

30 15 Hópverkefni. Þú þarft eitt spilapeð fyrir hvern þátttakanda og einn tening. Skiptist á að kasta teningnum. Ef þú lendir á neðsta hluta kaðals, á drekahöfði eða á gulum reit færðu spurningu sem annar þáttakandi les upp fyrir þig. Segðu svarið upphátt. Dungeons and Dragons 15 Play the snakes and ladder game Work in groups. You need a counter per person and a dice. Take turns to roll the dice. If you land on the bottom of a rope, the head of the dragon or a yellow square read the encounter and follow the instructions. 2 You have started your quest with a good head start on your enemies. Cho ose a name for your character. Tell it to the o ther players and climb up the rope. 4 A huge spider jumps out of the bushes. Roll the dice again for attack. If you roll 3, 4, 5 or 6 you beat the spider and move forward to number 8. If you roll 1 or 2, you get stuck in the spider’s web and wait a turn . 12 A black knight stands in the middle of the road. As you try to pass he shou ts “None shall pass”. You explain who you are and offer him to join your quest. Tell the other players your reply to the knight and roll the dice. If you roll 4, 5 or 6 he joins you and you move forward to number 15 . If you roll 1, 2 or 3 he says no and you go back to number 10. 19 You are getting tired and hungry. You pass a field of beautiful blue berries. Yo u eat a few and immediately gain extra stren gth. Climb up the rope to number 32. 24 The sun is going down and you need to find a place to rest. You meet a group of dwarves that are out camping and celebrating. You ask if you can jo in them. Ask your question to the other p layers. They laugh and send you right down the dragon to number 10. 27 You come across a steep stonewall and fear your journey ends here. You loo k around a bit not willing to give up so easi ly. Luckily you didn´t because hidden behi nd some branches you find a rope. You cl imb up the rope to number 41. 31 A wild pig comes running towards you to attack. Quickly slide down the d ragon to safety. 34 A scary thief jumps out of the woods catching you off guard “Give us all you have got or I will cut you”, he says wi th a rusty voice. Tell the other players how you answer him and roll the dice. If you roll 4, 5 or 6, you get by without problems an d get to roll again. If you roll 1, 2, or 3 he ste als all your things and you will have to wait turn. 39 You meet a group of travellers on your way and ask them for the shorte st way to the dragon‘s cave. Make up a question for the group and the travellers sho w you a shortcut. Climb up the rope to n umber 45. 46 You spot an odd shaped rock at the side of the road. You pick it up and a ro pe drops down from the sky. Climb up the rope to number 60. 47 You get distracted by the sight of a shiny object hiding in the woods. You wander of the path to see what it is and ge t lost. Tell the other players what you foun d and slide down the dragon to number 33. 49 A mysterious stranger offers you to drink from one of his two bottles. Tell the others players if you choose the drink f rom his left or right hand. Roll the dice. If yo u roll 4, 5 or 6 you will get an energy boost a nd move to number 52. If you roll 1, 2 or 3 y ou will get a poison that slows you down an d you will have to wait one round. 57 The mighty dragon appears fro m his cave and tries to scare you off your p ath. You trip on a small stone and roll down t he dragon. 62 You have reached the dragon‘s cave. Roll the dice. If you roll 1, 2, 3 or 4 y ou will have to move back to number 56 and try another attack. If you roll 5 or 6 you have beaten the dragon and won the game. Sho ut out your best victory roar.

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